We test and analyze your game's functionality, UI/UX,
performance, language, design, and storytelling consistency.
Tackling issues at the right time can save resources
and help maintain the game's purpose.





A liminal walking simulator
Sci-fi psychological horror based on real UFO research.
Across platforms, genres, and player experiences.
✔️ Gaming expertise
✔️ Functional QA
✔️ UX / FTUE
✔️ Hardcore, mid-core and casual video games
✔️ Multiplayer and single player
From exploratory testing to release validation.
✔️ Exploratory testing
✔️ Smoke, sanity and regression
✔️ Acceptance and compliance
✔️ Performance and stress testing
✔️ Detailed bug reports
Games that speak your players' language.
✔️ Translation EN ↔ LATAM ES
✔️ Linguistic and cultural validation
✔️ In-game context review
✔️ Functional LQA testing
Hello! I'm Yai, I was born in Argentina and... YES, I'm a gamer! 👾
I’ve been playing video games since I was 4 years old and I love to draw and design 3D models and textures in my free time.
I started working in the industry in 2010 while I was studying Game Art and Game Design. Since then, I've been working as a QA in projects for PC Windows/Mac, Steam OS, iOS and for consoles like Nintendo DS, Nintendo Wii, PSP and Sifteo Cubes.
After completing my QA management course, I worked as a QA Leader in Sixth Vowel and as a QA Manager in The Sandbox. I also worked as a Producer in the game "Master of Orion" at NGD Studios.
I'm always thinking of ways to improve the game... "Is it intuitive enough?"
"How do other games tackle this kind of problems?" I'm still hoping for the 100% bug-free experience!😁
It's vital to participate in the game development process from the very start, and work side by side with the devs and all the areas involved.
I can say that I debunked the myth that QA and developers don't get along! 🤜🤛
Oh, and just so you know... I'M A JIRA LOVER. 🙌
Hi! My name is Pedro Castagnola and I'm an Argentinian-Italian IT Engineer. I'm a huge fan of everything related to the horror genre: books, cinema and story-driven games. 🧟♂️
At first, I started working for IT companies, from telecomunications to the agro-industry.
When the time came to choose my IT engineering degree final project field, I decided I wanted to
something useful that could bring about a change somehow.
As a gamer, I started reading about educational games for kids and I ended up developing a maths video game which I implemented in
a primary school in Buenos Aires.
That's when I started studying Game Development, Game Design, Gamification, Storytelling and Localization (encountering linguistic issues really kicks me out of an immersive experience 👻).
I then designed and developed a Suspense/Adventure game called Under The Pyramid.
Ever since I've been doing what I love, which is working in
the game industry as a QA, making diligent efforts to deliver the best experience possible. 🧐